VRMove

A Comparative Evaluation of Walking Methods for Reducing Simulator Sickness for a High-Fidelity Archery Virtual Reality Simulation

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Introduction

With virtual reality's increased popularity, a major factor preventing  the wider adoption of virtual reality is simulator sickness. Simulator sickness is an effect, like that of motion sickness, in which users experience motion-sickness-like symptoms such as headaches, nausea and dizziness and is known to be caused by a sensory mismatch. 

Simulator sickness most commonly occurs when moving in a virtual environment, known as locomotion. These locomotion methods include flying, driving and walking in a virtual environment. However, current locomotion methods are still prone to inducing simulator sickness

Project Team

Meet the team that worked on VRMove

Hayden Norrie

Developer

NRRHAY001@myuct.ac.za
University of Cape Town

Ryan Acton

Developer

ACTRYA001@myuct.ac.za
University of Cape Town

Proffesor James Gain

Project Supervisor

james.gain@cs.uct.ac.za
University of Cape Town