Simulator Sickness

There was no statistically significant difference found between the SSQ scores of each respective walking method

Conclusions

The aim of this project was to design a novel locomotion method that would reduce simulator sickness and increase performance of a user in a forest virtual environment. This was done by comparing the novel method, the cradle method, to industry standard methods.

Having conducting human trails where each participant had the chance to experience each locomotion method we found, contrary to what we expected, that there was no significant decrease on simulator sickness in users while using the the Cradle. More so, we found a decrease in performance of a user while using the Cradle, i.e. they got fewer shots on target in comparison to users using the other walking methods.

We believe these results may be inaccurate due to the small number of people that partook in the human trials, and there is thus opportunity to run such trials again with a larger sample group to gain more accurate results. There is also room to compare the Cradle against more well known locomotion methods.